Setting Surface Materials and Radiative Properties

For the halogen bulb, the lens, and the reflector, you use pre-defined parameters to set the radiative properties.

For information on the used parameters, see Appendix: Parameters.
To set surface materials and radiative properties:
  1. Set the surface materials and their radiative properties for the Air continuum:
    1. Right-click the Continua > Air > Models > Surface Materials > Surface Materials node and select Select Surface Materials….
    2. In the Select Surface Materials dialog, select Cast Iron (Cast Iron).
    3. Click Apply three times, then click Close.
    4. Expand the Surface Materials node and rename the following nodes:
      Node Name
      Cast Iron Halogen Bulb
      Cast Iron 2 Lens
      Cast Iron 3 Reflector
    5. Edit the Surface Materials node and set the following properties:
      Node Property Setting
      Halogen Bulb
      Material Properties
      Emissivity > Constant Value ${Halogen Bulb_Emissivity}
      Transmissivity > Constant Value ${Halogen Bulb_Transmissivity}
      Lens
      Material Properties
      Emissivity > Constant Value ${Lens_Emissivity}
      Transmissivity > Constant Value ${Lens_Transmissivity}
      Reflector
      Material Properties
      Emissivity > Constant Value ${Reflector_Emissivity}
      Transmissivity > Constant Value ${Reflector_Transmissivity}
  2. Set the surface materials and their radiative properties for the Solid Components continuum:
    1. Copy and Paste the Air > Models > Surface Materials node onto the Solid Components > Models > Surface Materials node.
    2. Expand the Surface Materials > Surface Materials node and rename the Reflector node to Headlamp Back.
    3. Expand the Headlamp Back > Material Properties node and set the following properties:
      Node Property Setting
      Emissivity > Constant Value 0.0
      Transmissivity > Constant Value 0.0
  3. Save the simulation.