Creating the Overset Mesh Interfaces with Prism Layer Shrinkage
The overset mesh approach generally requires one static mesh, (the background mesh), and one or more overset meshes that contain the surfaces describing the moving geometry. The overset meshes overlap with the background mesh and can also overlap with each other.
The boundaries of the counter-rotating lobes approach each other closely forming a small gap between them. Overset mesh modeling requires a minimum of two to three active cell layers to resolve a gap between two wall boundaries. To ensure that this requirement is always met, you must activate prism layer shrinkage. Prism layer shrinkage morphs the prism layer cells between wall boundaries in close proximity.
Create the overset mesh interfaces as follows:
- Between the region of Lobe 1 and the background region:
- Multi-select the regions Lobe 1 and BG.
- Right-click on any of them and select .
- Between the region of Lobe 2 and the background region:
- Multi-select the regions Lobe 2 and BG.
- Right-click on any of them and select .
- Between the regions of Lobe 1 and Lobe 2:
- Multi-select the regions Lobe 1 and Lobe 2.
- Right-click on any of them and select .
- To account for the small gaps that occur, adjust the overset mesh interface settings:
- Save the simulation.